Here’s a drawing I’ve been playing around with for the past few days. It’s a drawing of my buddy Kevin, who is a very talented writer and video game connoisseur. This is my vision of him as a game character, and it features some subtle nods to shows/games/stuff that he likes (Mass Effect, Adventure Time, Avatar, etc).
Here are a few image details, and in-progess screenshots:
Check out Kevin’s snazzy new blog here: http://supertryblog.tumblr.com/
My brand spankin’ new portfolio mini-site is finally up and running, featuring a new animation reel. Check it out at www.john-mcgowan.com!
Lately I have been inspired by a Tumblr blog, called Dumb Running Sonic which has prompted animators to create silly run cycles of Sonic the Hedgehog. As an animator, I am always scouring the web for interesting run cycles to observe and digest, so naturally I was mesmerizing to stumble across this site that offered such a smorgasbord of unconventional run cycles.
Over the past few weeks I have watched as the animations have accumulated, and I’ve been impressed by several things:
1) The seemingly limitless ways to depict a run
Nearly every submission is unique, which is particularly impressive as they all feature the same character. This site is living proof that there is no such thing as ‘the right way’ to animate a run.
2) The variety of animators creating Sonic runs
A wide array of animators with skill levels ranging from beginners to veterans, are drawing Sonic runs. While it’s great to watch the superior work, its fun to see the beginner made videos too. “Perhaps this is someone’s very first animation” I think to myself, “Perhaps this is the animation that will spark a passion for animation… which could lead to a career someday!” Maybe I’m getting carried away… but you never know! It’s also nice to see the varied work coexisting on one website.
I’ve been itching to create my own Sonic run for awhile, and I finally got around to it over winter break. I figured it would be a fun excuse to create a run cycle that pushed the envelope more than I typically do (in terms of exaggeration). In the past I have relied a lot on reference material when animating character walks and runs, but this time I pushed that all aside – aspiring to create a goofy, rubbery, one-of-a-kind run. While I only intended to spend a few hours on it, the project evolved and inevitably I was spending a few hours here and there (over the course of 3-4 days), until it finally felt right.
So here is the finished product (click here for High-Def version):
While it still isn’t perfect (the eyeball, in particular, kind of bothers me), overall I am pretty happy with it. I definitely feel that the character encapsulates that elastic-band aesthetic I was striving for.
Here are a few of my favorites (if they appear as still images please click on them to watch the animation):
Come see current artwork from young Stonehill graduates, at the Alumni Highlights 2012 exhibition! I will be displaying work alongside former classmates Peter Paul Payack (2009), Janna Rayworth (2010), and John Hanawalt (2010), at the Cushing-Martin Gallery from January 17th until February 10th. The reception will be held Wednesday, January 25th from 6pm – 7:30pm.
You can read more about the exhibiting artists on the Stonehill website here.
Merry Christmas and a happy holiday season to all! Here is an animated greeting card I created for UMass Dartmouth’s Chancellor Jean MacCormack. It also can be viewed on the UMD website here: http://www1.umassd.edu/holiday/egreeting/
“Flustered” is a lighthearted animation I created for the VA Boston Healthcare System to encourage employees and patients to get vaccinated for the flu. I began working on it at the end of the summer, and completed this fall. It was created using Adobe Flash software.